The Roles of Health Systems in Sparking Disruption in a Highly Complex Industry
June 6, 2019
Source: Inside Digital Health
By: Jared Kaltwasser
"If there’s one industry that’s ripe for disruption, it’s healthcare.
That’s what many technology and healthcare experts say. And yet there’s a problem. As Tulip Lim, a director for S&P Global Ratings, said in a brief last November, “the industry’s complexity will govern the rate of change.”
Baker-Polito Administration Launches Digital Health 'Sandbox' Program for Innovative Startups
April 24, 2019
Source: Office of Governor Charlie Baker and Lt. Governor Karyn Polito - Mass.gov
WORCESTER — Governor Baker today announced a new grant program as part of the Administration’s Digital Health Initiative that will provide $500,000 in funding to open doors for healthcare technology startups to access research and development “sandboxes.” Governor Baker made the announcement during a visit with Digital Health Council members at WPI’s PracticePoint, one of the facilities supported by the program, where healthcare startups will be able to test existing technologies and develop new products and services.
Baker-Polito Administration Funds Aging Innovation Hub in Cambridge
November 1, 2018
Source: Massachusetts eHealth Institute
BOSTON – During an event today at the Cambridge Innovation Center (CIC) in Kendall Square, the Baker-Polito Administration awarded a $100,000 grant providing seed funding for AGENCY, a new coworking innovation hub for collective impact where entrepreneurs, enterprises, elders, and experts can work side-by-side to explore and apply ideas for aging populations around the globe.
Boston's Akili Says Video Game Helped Children with ADHD in Landmark Study
December 4, 2017
Source: Boston Business Journal
Boston-based Akili Interactive Labs has gotten one step closer to winning the first FDA approval for a “digital therapeutic,” saying Monday that a video game it developed to treat ADHD had performed well in a pivotal trial.
Akili, a spinout of PureTech Health, announced positive results from the study, in which 348 children and adolescents diagnosed with ADHD played either the company’s tablet-based game or a similar “placebo” game over the course of four weeks.
By: Max Stendahl